![]() Praetorians, like Medieval before it, does away with traditional RTS resource gathering, and arrays your troops into permanently fixed formations. That or a quick look at the verdict box at the end. has Praetorians ambushed Creative Assembly's latest project, defeating it even before it could reach the field of battle? Or has the announcement of the latest Total War meant that Praetorians' reign will be a mighty short one? Only careful reading of the following four pages will tell. A game all the more timely given the unveiling of the fantastic-looking Rome: Total War from the makers of Medieval and Shogun, due out hopefully at the end of this year. Regardless, joining the list of bounties bequeathed to us by Pax Romana, although somewhat belatedly, comes Praetorians, a nice little tactical RTS from the same Spanish developers who brought us the Commandos series. Of course, the fact that those of our ancestors that weren't fed to the lions ended up hand-feeding grapes to lardy landowners as house slaves tends to get obscured in our rose-tinted recollection. Having given such advancements to this nation as running water, a straight road from London to Peterborough and all-night orgies, there’s much to thank our ancient Italian imperialist cousins for. ![]() There are also troop control points and unit control points The former will limit the number of troops a player may have in their army, and the latter limits the number of individual soldiers and army men that can be used.Of all the empires to have straddled this globe, it is perhaps the Roman that is the most widely admired. Honour points are earned by fighting and killing enemy troops. The only resource you need to recruit stronger soldiers are honour points. In most real time strategy games, items such as wood, food, gold, stone and glory must be collected, to be spent during the creation of troops. 'Praetorians' differs from other games of its genre in that resources do not play a part in it. ![]() In times of crisis team can call upon each other via the message line: "We need help." Allies will normally offer spare troops in assistance. Of an alliance may not attack one another, though it is still possible to attack an allied building or village belonging to an ally. Grassy terrain which can be lit on fire, and can kill troops that cross the fire. Watery terrain which prevents heavy infantry units from crossing. Forests can be used to hide infantry units, and to spring ambushes against troops out in the open. There is also the presence of multiple types of terrain in the game. Cavalry units are often quick, and can easily outmaneuver most troops, but they are frail, and most cavalry units cannot travel in forests. Spear units are generally competent in hand-to-hand combat, but are susceptible to heavier infantry units and arrow fire, and cannot travel in forests. Archer units are poor in hand-to-hand combat, especially against cavalry units, but can set fire to damage buildings and siege equipment. Heavy infantry units are strong in hand-to-hand combat and quite resistant to arrow fire, but generally much slower around the map, and cannot travel over watery terrain. Light infantry units are generally weaker than heavy infantry units in hand-to-hand combat, and are very susceptible to arrow fire, but are the only units in the game that can act as builders. Some unit types are simply re-skinned for all the civilizations, but the variety in units offers different strategic ideas depending on which civilization the player is using. Units are trained from a garrison, which is build on a town or village which requires a garrison to be built, and a commander to be sent there.Įach civilization comes with its own unique unit pool with units that have different strengths, abilities and weaknesses. Unlike most Real Time Strategy titles, Praetorians focuses on Military and tactics, rather than building, or resource management. Praetorians is a 3D real-time tactics game developed by Pyro Studios and published by Eidos Interactive, based on Julius Caesar's campaigns in Gaul, Britain, Crassus' battles in Parthia and the events of Caesar's Civil War the player controls either the Roman Republic, the Ptolemaic Kingdom (Inaccurately represented as the New Kingdom of Egypt) or a generic Barbarian tribe based on the Helvetii, Gauls and Celts.
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